Author Topic: Jungle Bros: lord_cack's pet project! :)  (Read 7899 times)

ParanoiaDragon

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #180 on: December 29, 2015, 11:57:07 AM »
I sent the original source code over to le Bonknutz. Will be nice to see this project finished by someone with more capable coding skill than me.

You crazy, you got skillz, deny it you shall not!

nodtveidt

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #181 on: December 30, 2015, 12:42:22 AM »
My expertise is in game systems... developing gameplay mechanics, state machines, things like that. It takes a low-level programming expert like Bonknuts to make a game like this work properly on the PCE. Code optimization ain't mah thang... I'm just a game designer who happens to know a bit about coding is all.

Bonknuts

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #182 on: December 30, 2015, 01:30:51 AM »
My expertise is in game systems... developing gameplay mechanics, state machines, things like that. It takes a low-level programming expert like Bonknuts to make a game like this work properly on the PCE. Code optimization ain't mah thang... I'm just a game designer who happens to know a bit about coding is all.

 And I'm not a game designer. The best I can do is imitate somethings, but game design itself not my thing. I always felt more comfortable with a gamer designer in charge of that department, while I handled coding and such.

lord_cack

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #183 on: December 30, 2015, 12:45:10 PM »
My expertise is in game systems... developing gameplay mechanics, state machines, things like that. It takes a low-level programming expert like Bonknuts to make a game like this work properly on the PCE. Code optimization ain't mah thang... I'm just a game designer who happens to know a bit about coding is all.
My expertise is in game systems... developing gameplay mechanics, state machines, things like that. It takes a low-level programming expert like Bonknuts to make a game like this work properly on the PCE. Code optimization ain't mah thang... I'm just a game designer who happens to know a bit about coding is all.

 And I'm not a game designer. The best I can do is imitate somethings, but game design itself not my thing. I always felt more comfortable with a gamer designer in charge of that department, while I handled coding and such.

Well, lets hope this works out then, not sure I qualify as a game designer
A dark tide will rise and she will walk again. He is coming.....

lord_cack

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #184 on: December 30, 2015, 12:45:58 PM »
That's curious, posted two quote....
A dark tide will rise and she will walk again. He is coming.....

Bonknuts

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #185 on: January 18, 2016, 06:57:21 AM »
Thanks to Rov, we've got things started - and a working build. I've been analyzing the source, structure, and crunching some numbers to see what's feasible and would could be optimized. What compression schemes would be applicable in realtime, compressing the tilemap stuff (again, for fast decompression). Things like that.

esteban

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #186 on: January 18, 2016, 08:33:09 AM »

Thanks to Rov, we've got things started - and a working build. I've been analyzing the source, structure, and crunching some numbers to see what's feasible and would could be optimized. What compression schemes would be applicable in realtime, compressing the tilemap stuff (again, for fast decompression). Things like that.

Excellent.


:)
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Mathius

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #187 on: January 18, 2016, 02:38:08 PM »
\0/
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lord_cack

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #188 on: January 19, 2016, 09:27:20 AM »
\O/
A dark tide will rise and she will walk again. He is coming.....

_joshuaTurbo

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #189 on: January 19, 2016, 09:38:23 AM »
\()/

Bonknuts

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #190 on: January 19, 2016, 01:59:28 PM »
.o>
(that's a one arm wave)

Mathius

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #191 on: January 19, 2016, 03:23:03 PM »
.o>
(that's a one arm wave)

Looks like a salute to me.
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HailingTheThings

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #192 on: January 19, 2016, 04:31:42 PM »
     O O
       0
\ ( o Y o ) /

Keranu

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #193 on: January 25, 2016, 09:12:29 PM »
Signed the contract. I'm back on board on this bitch 8)
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #194 on: January 26, 2016, 12:16:43 AM »

Signed the contract. I'm back on board on this bitch 8)

Who are you? :)

:)

:)
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