Author Topic: Magical Chase Waiting List  (Read 6915 times)

Black Tiger

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Re: Magical Chase Waiting List
« Reply #105 on: January 27, 2012, 05:09:15 AM »
Until I read this thread, I had no idea that Order of the Griffon and Darkwing were suposedly so rare. I've had both of these games for nearly a decade and I got them dirt cheap at a dusty old flea market in S.C.

The booth owner told me that he only had one other customer who collected TG16 games.

All I really need for those two, are manuals and Labels but, since Sparky is doing label sets and I already have the pdf scans from replacementdocs and vimm's lair, I know I can do this without paying silly ebay prices which I wouldn't do anyway even for mint stuff.

As for MC, that gouging wont last much longer when they start to see that the real collectors who've been following the system since it first came out aren't going to bite.
It's only because of all of the hype -mainly on youtube- with people going on about how much they payed for it and how they just had to have it and couldn't believe that they got one and all of that crap.

All those greedy freaks on ebay... I've offered to sale some of my doubles at only a fraction of what they're asking for most stuff.

Price gouging makes me sick! 
 

OotG and Darkwing Duck aren't rare, there are just as many of each as Magical Chase, which also isn't rare. The "rarest" Turbo game is Dynastic Hero, which was supposed to have been mail order only. As long there's been a trading or selling market for Turbo games online, I've seen Magical Chase available regularly, unlike many other games that don't have crazy collector prices. Although MC has always had a reputation of being uncommon, up until the recent market manipulation, it always sold at the most, for equal to or less than other Turbo games like Beyond Shadowgate. But the entire Turbo market hasn't proportionately increased together with Magical Chase, only Magical Chase has. It's proof that by even the craziest and most gouged collector values, Magical Chase's perceived value among a small group of people is completely baseless and doomed to bottom out sooner or later. They're all just trying to skim a profit before the price drops and not be the last one sitting on a stash of "rare" beanie babies the moment it's all over.

Games like OotG, DD, Tailspin and Nigh Creatures should be more valuable by both collector and player values. Unlike Magical Chase, they don't have PC Engine versions. So either those games are worth $1000 each or MC is worth $10. If you're going argue that player value should be based on content, Magical Chase is still not the best Turbo or PCE game. So MC as a collectible fails at rarity, unavailability, exclusivity, quality, and nature market price growth and proportionate Turbo game pricing.

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Arkhan

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Re: Magical Chase Waiting List
« Reply #106 on: January 27, 2012, 05:13:23 AM »
Magical Chase is ok, but I'd take tons of other horizontal shooters that are falling out of everyones ass.

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[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bernie

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Re: Magical Chase Waiting List
« Reply #107 on: January 27, 2012, 05:15:21 AM »
Magical Chase is ok, but I'd take tons of other horizontal shooters that are falling out of everyones ass.

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Shrapnoid

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Re: Magical Chase Waiting List
« Reply #108 on: January 27, 2012, 06:01:32 AM »
Black Tiger, -cool name-, I just happen to have those 4 games as well.

I scored Night Creatures with a Turbo Booster Plus and 10 other games in exchange for a few unopened DC games several years back. 

vestcoat

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Re: Magical Chase Waiting List
« Reply #109 on: January 27, 2012, 06:34:10 AM »
OotG and Darkwing Duck aren't rare, there are just as many of each as Magical Chase, which also isn't rare. The "rarest" Turbo game is Dynastic Hero, which was supposed to have been mail order only. As long there's been a trading or selling market for Turbo games online, I've seen Magical Chase available regularly, unlike many other games that don't have crazy collector prices.
CD games aside, there is evidence to suggest that MC is the rarest Turbochip.  I've posted some arguments in the past here and here.

There's a tendency among greybeards to cross their arms and sagely inform newcomers that "pfff...Magical Chase isn't rare!"  Yes, we see it traded a lot, but that's because the rarest Turbochip will always have the highest demand, not because it's common.  There will always be an endless line of impulsive, desperate guys like alexsduo willing to do anything for a copy and after six months they'll be the next royvegas trying to get out of debt, buy a house, or get married and we'll see the same copies for sale again.
Although MC has always had a reputation of being uncommon, up until the recent market manipulation, it always sold at the most, for equal to or less than other Turbo games like Beyond Shadowgate.
How far are you going back?  I'd say that the market really went to seed in 2007.  Before that, young collectors were fairly rare and BIN hadn't taken over ebay.  MC has consistently been the most expensive U.S. game since I started paying attention at the beginning of '05 and copies of BS have never been close.  Even in the Nineties, it was exceedingly rare: TZD sold out instantly and Radioshack and Games to Go (MPLS former Turbo Mecca) had Dynastic Hero, Hero Tonma, OotG, and Beyond Shadowgate, but not MC.  The only time it ever seems to have been merely uncommon was when there were a handful of collectors on the Turbolist and they were more interested in SCD RPGs than yet another Turbochip shooter.
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DragonmasterDan

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Re: Magical Chase Waiting List
« Reply #110 on: January 27, 2012, 06:47:08 AM »
when there were a handful of collectors on the Turbolist and they were more interested in SCD RPGs than yet another Turbochip shooter.

Ahh.. Those were the days.
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Black Tiger

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Re: Magical Chase Waiting List
« Reply #111 on: January 27, 2012, 07:20:42 AM »
OotG and Darkwing Duck aren't rare, there are just as many of each as Magical Chase, which also isn't rare. The "rarest" Turbo game is Dynastic Hero, which was supposed to have been mail order only. As long there's been a trading or selling market for Turbo games online, I've seen Magical Chase available regularly, unlike many other games that don't have crazy collector prices.
CD games aside, there is evidence to suggest that MC is the rarest Turbochip.  I've posted some arguments in the past here and here.

There's a tendency among greybeards to cross their arms and sagely inform newcomers that "pfff...Magical Chase isn't rare!"  Yes, we see it traded a lot, but that's because the rarest Turbochip will always have the highest demand, not because it's common.  There will always be an endless line of impulsive, desperate guys like alexsduo willing to do anything for a copy and after six months they'll be the next royvegas trying to get out of debt, buy a house, or get married and we'll see the same copies for sale again.
Although MC has always had a reputation of being uncommon, up until the recent market manipulation, it always sold at the most, for equal to or less than other Turbo games like Beyond Shadowgate.
How far are you going back?  I'd say that the market really went to seed in 2007.  Before that, young collectors were fairly rare and BIN hadn't taken over ebay.  MC has consistently been the most expensive U.S. game since I started paying attention at the beginning of '05 and copies of BS have never been close.  Even in the Nineties, it was exceedingly rare: TZD sold out instantly and Radioshack and Games to Go (MPLS former Turbo Mecca) had Dynastic Hero, Hero Tonma, OotG, and Beyond Shadowgate, but not MC.  The only time it ever seems to have been merely uncommon was when there were a handful of collectors on the Turbolist and they were more interested in SCD RPGs than yet another Turbochip shooter.

From the late ninties onward. Even on this forum for years people scoffed at the ridiculous asking prices as high as $100. Not simply because no game is worth that, but because, like many games, you could get it at a decent price if you simply patient. But it was one of those titles that non-Turbo-fan Turbo collectors happened to have trouble finding instantly when assembling instant collections and it gained a reputation within the non-Turbo-fan collecting community, which ran separate from the reputation with the Turbo community. All it takes is a ridiculously incorrect rarity score in a bullshit rarity guide to destroy a game like this. Anyone who has to reference a guide doesn't have a feel for the subject and is basing the value of something solely on what someone or something tells them.

Independant and U.S. Only releases like Klax, Sidearms, Tricky Kick, Parasol Stars, etc probably have very low print numbers by TG-16 standards. Some may actually not be as low as Magical Chase, but if they're still some of the lowest, then they should go for hundreds of dollars if rarity is the driving force of MC prices.

I'm not saying that MC isn't rare by general video game standards, all Turbo games are. But there's no way MC is much rarer than several other Turbo games that don't go for crazy prices. Ever since I got online I've always seen MC for sale or trade, but for years I never saw games like Darkwing Duck, Legend of Hero Tonma, Beyond Shadowgate, etc.

For the MC prices to reflect its rarity, there shouldn't be such a huge jump in price between it and other Turbo games. Dynastic Hero is definitely much rarer, but even its crazy gouged prices are maybe half of MC's and Dynastic Hero has always been harder to find. Especially back in the day.

Even if it could be proven that MC holds the title as having the lowest print run, the number is still not that low. No Turbo game is. There seem to be way more MCs than System 3.0 cards, but even those aren't that overpriced.

There is still no logical explanation based on supply and demand, that MC should remain steady at $100 - $150 tops for a long time and then jump to $500 and then the sky's the limit. Did 90% of them suddenly disappear?
« Last Edit: January 27, 2012, 07:24:50 AM by Black Tiger »
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SMF

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Re: Magical Chase Waiting List
« Reply #112 on: January 27, 2012, 07:31:42 AM »
They didn't disappear persay, Just along with the 1st set of Beanies that was released I've got my basement ful waiting to die a very rich (poor) Man MUWHAHAHAHAH
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DragonmasterDan

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Re: Magical Chase Waiting List
« Reply #113 on: January 27, 2012, 07:59:15 AM »
Just a quick note, I don't think the perceived Magical Chase rarity whether accurate or not is because of print run, but rather because when TTI closed their doors some stock excess stock that didn't go to TZD was destroyed, and being a less noteworthy title than Bonk and some of the others, fewer copies were spared from doom than other titles. As a result fewer remain today.
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vestcoat

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Re: Magical Chase Waiting List
« Reply #114 on: January 27, 2012, 09:17:32 AM »
Just a quick note, I don't think the perceived Magical Chase rarity whether accurate or not is because of print run, but rather because when TTI closed their doors some stock excess stock that didn't go to TZD was destroyed, and being a less noteworthy title than Bonk and some of the others, fewer copies were spared from doom than other titles. As a result fewer remain today.

This is one of the main points I made in the links above. 
1) Penultimate Turbochip + third-party release = one of the smallest print runs.
2) Late1993 = very few copies shipped to stores
3) Stock was destroyed
4) No-name, third-party release = very few copies saved from the bulldozer.

For the MC prices to reflect its rarity…
It’s best to address price and rarity separately.  My main point is rarity.  I think it’s the rarest Turbochip (CDs are a different kettle of fish), but not by a big enough margin to warrant a higher cost than DH or BS, which are probably equally rare. 

As far as prices, there’s no rational explanation.  Here’s one theory: maybe CD “backups” played a role in giving MC a headstart over the SCD rarities ten years ago.  We used to get more guys around here asking for roms, asking how to play burned discs, or just making off-handed comments like, “oh, I’m not going to bother with the expensive games; I have backups.”  It was quiet different than these days, now all of the noobs want complete collections.  Back then it was still possible to find 72-minute CDrs while flash cards were in their infancy.  The small niche of gamers who enjoy original hardware, but aren’t too particular about their software may have been enough to tip the scales early on.

Anyway…

Did 90% of them suddenly disappear?
Yeah, I think they did actually.  There’s probably a lot more guys like the one described here:
What really gets me is a particular guy who sells on ebay... I asked him if he had MC, because of the items(s) he was selling, and he told me he had 6 or 8 copies.  And when I keep harassing him, presumably to sell me a copy, he told me he was holding on to them for investment purposes. 
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jayamine

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Re: Magical Chase Waiting List
« Reply #115 on: January 27, 2012, 09:39:20 AM »
I always thought MC (Like Dynastic) was basically ONLY available through TZD. We could email Garwood over at ampie and find out. He's always very forthcoming with answers. But then last time I talked to him I made a joke about the Johnny Turbo comic only to find out the characters were based on real people who are friends of his. Whoops :-( (Apologies if either of you are out there, reading this)

Arkhan, once again you're hilarious. I only have one thing to say. I MAKEZ GAMZZZZ FEST. ONLEE MEEEZZZ !!!!!!! (I really think I'm going to make that my new tag.) Seriously though, I'm PMing Rover right now to get the rest of the Cobb story. You know what someone should do? Get that pic of him off his website (where he has his hand under his chin trying to emulate Rodin's Thinker), and maybe maybe pencil in a mustache and glasses and maybe some cartoon genitalia poking in the head. Juvenile YES! But still will be classic hilarity. And yes, Pier Solar turned out better than Beggar Prince, Wukong, or Star Odyssey (but those 3 are good too).

Anyway, I'll message Rover and Garwood this weekend. Will see what Steve says.
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SignOfZeta

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Re: Magical Chase Waiting List
« Reply #116 on: January 27, 2012, 09:41:37 AM »
MC is expensive because people want it to be expensive. Certain people need a Holy Grail to worship, obtain, and then use as a way to self identify as a Big Tymer.

That's it. No other reason. If MC was a pack-in game these people would just pick something else to dick ride.

Black Tiger

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Re: Magical Chase Waiting List
« Reply #117 on: January 27, 2012, 09:53:08 AM »
I always thought MC (Like Dynastic) was basically ONLY available through TZD. We could email Garwood over at ampie and find out. He's always very forthcoming with answers. But then last time I talked to him I made a joke about the Johnny Turbo comic only to find out the characters were based on real people who are friends of his. Whoops :-( (Apologies if either of you are out there, reading this)

Arkhan, once again you're hilarious. I only have one thing to say. I MAKEZ GAMZZZZ FEST. ONLEE MEEEZZZ !!!!!!! (I really think I'm going to make that my new tag.) Seriously though, I'm PMing Rover right now to get the rest of the Cobb story. You know what someone should do? Get that pic of him off his website (where he has his hand under his chin trying to emulate Rodin's Thinker), and maybe maybe pencil in a mustache and glasses and maybe some cartoon genitalia poking in the head. Juvenile YES! But still will be classic hilarity. And yes, Pier Solar turned out better than Beggar Prince, Wukong, or Star Odyssey (but those 3 are good too).

Anyway, I'll message Rover and Garwood this weekend. Will see what Steve says.

I bought Magical Chase brand new for $5 from a Canadian Radio Shack in 1994.

Quote
This is one of the main points I made in the links above. 
1) Penultimate Turbochip + third-party release = one of the smallest print runs.
2) Late1993 = very few copies shipped to stores
3) Stock was destroyed
4) No-name, third-party release = very few copies saved from the bulldozer.

But I've been talking about how common it's been since post-TTi to now, not how there were stacks and stacks in stores bitd.

What makes you think it is a third party release?

« Last Edit: January 27, 2012, 09:57:03 AM by Black Tiger »
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jayamine

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Re: Magical Chase Waiting List
« Reply #118 on: January 27, 2012, 10:06:07 AM »
I was always under the impression that Steve got his hands on everything. There was no bulldozing specifically because of him (TZD). Of course, that wouldn't account for stock already in retail outlets. But then, I'm not sure. I emailed him and asked these things. Will see if he responds.

Best deals I got ... Beyond Shadowgate for $5 from Electronics Boutique in late 1993 and Dynastic Hero from a friend for $30 in late 1998. Wish I'd grabbed a few others like Godzilla and Cotton when I had the chance. I think MC is the only US release I've never actually seen in person.

P.S. Arkhan ... yes, Rover's story was very enlightening.
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jayamine

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Re: Magical Chase Waiting List
« Reply #119 on: January 27, 2012, 10:08:40 AM »
Oh, the Magical Chase at Radio Shack ... did they have to special order it for you? Or was it there on the shelf? Radio Shack was one of TZD's longest running retailers. I could still walk into a Shack here in Roanoke as late as 2005 and they would be able to order Turbo games for me. Steve at one point did confirm for me, it was him they were ordering from.
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