Author Topic: Cover Art PCE vs Turbo Grafx (Image Heavy)  (Read 5334 times)

RegalSin

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Re: Cover Art PCE vs Turbo Grafx
« Reply #150 on: February 04, 2012, 12:21:38 PM »
Quote
King of Fighters 98 Neo Geo cart. It's litterally the cast of the game, many of them mortal enemies, hanging out at a party.

This is a spoof, that is done in many series, as you mentioned. In the DVD release of Project A-ko the director explains how they did all kinds of things in the background. Many prodigies and fan-artist also does this. You can find various images, inside legit comic books
creating many spoofs. People call this fan-service, for which there is no such thing. In order for this to be done, the series had to exsist for a very long time. This is just how the artist feels, or the entire audience feels about the series.

You are right it occurs alot in series. In Popful Mail, an image of what Blacky really thinks about Mail is shown. In a much more desperate and later series of Popful Mail, all the female characters are in a bathhouse with the reactions of the male characters. This occurs in Burn-up W, and of course Tenchi ( alot ). In "Nadia Secret Of Blue Water" an image of what everybody thinks about the climax/apex of the entire series. However such things occurs in prodigys mostly.

About KOF98. The 1990's was the golden age of 1970's crowd. They were around 25-35 during this time. Most 70's peoples like wearing suits. This was before Jeans, and Tee-shirts were popular. Most of these videogames were made by people who grew up, lived, and still consider B&W televisions, normal. Most 1970's folks considered being in a suit the apex of outer wear. It is like the Berlington coat factor commercial. "The suit is what makes the man", or "allways wear a suit to impress people". That is kinda true for 1970's people. Before Hollywood Hulk, Mr T., Jackie Chan, Rocky and all these other imagary characters came along.

Reunions, most people and their enemies and freinds would reunit.
Imagine being in a room with all your enemies and freinds from grades preK-12 in one spot? You could image how they would get along. Would they start fighting? No? Because they already did that. Again the 1970's people wented to Vietnam. I could imagine a fighter pilot laughing with an enemy pilot after years of war.

Then there was the price factor. Neo-Geo was the most expensive system. Only a drug dealer could afford the system. I could imagine some dinner parties with Neo-geos setup, while people in a one room
apartment is playing with a Famicom.

Quote
Cosmic Fantasy 2
Cyber Core
Drop Rock Hora Hora / Drop Off
YS III


Cosmic Fantasy. The JAP version is using a type of presentation that is common. While the US version is showing off characters, and things in the game.

After viewing a close up of the US version, I have to go into more detail. I am going to assume that nobody on this board never took up American art. Their is a very important painting called "Apollo and the servant", which depicts the events of the story of the same name. The American version is very detailed in the story, while the French version was detailed in the events of the actual
story ( remember the begining of the film "Face off" where the son was shot, instead of the father? ).

In terms of the American version of AATS, that is exactly what the US cover art is doing. It is also considered very proffessional. It is giving a really good idea of the events of the videogame you will be playing.
An older person could see the events as a story, while a younger person would just admire the characters, and colors.

In fact many artist in the world ( including myself if I still had access to an air brush ) use airbrush, even today. Like Adventure island for example. Believe it or not most works can be very detailed, and small at the same time.

In terms of AATS, to the US cover art. It makes sense, the shading is great, along with the

Cyber Core. Well Cyber Core is about a cyborg who can
take advantage of enemies DNA, and thus transform.
Both covers looks like the gameplay feild itself, while the JAP cover looks more mysterous. You do not even notice the cover art on the PCE game. Cyber Core should look like something like Shape Shifter cover.

Drop Rock. The JAP cover is more story motivated, and looks more serious, like if the events are actually occuring. The US cover looks like hinting at tetris, which is common for a puzzle game. However most people
who are tired of puzzle games, would play the game just for the story. Like that racer, or golf game with actual cut-scenes. People want a reason to play another puzzle game as well.

YS III. People have to understand that Falcom pretty much founded JRPG types, asides for the horror known as Hydlide. The JAP game is basically a typical cover for a DAD game.

During this time in the USA, Conan was popular among the jock types ( the cowboys, and non-cowboys ),
and was cool. So all the way from the conan and non-conan days, into Ch11 Hercules ( the non-disney/Eddie Murphy one ), those kind of series was popular. It also merged into the DAD fandom.

The US background cover was a redub of the Ys3 cover. I think at one point when it was explaining the story about a legendary hero who sealed the demon,
a simular person was displayed on screen. That is why the artist probably choose that image. They saw that in game image and decided that would set-peoples hearts a fire. To me, the image looks grand, in terms of the in game story.

As a Ys fan, it looks like the artist did not like Adol, and felt he looked wimpy like a green footclan gang member starting a fight in a Cobra Commando bar. Because againw ith AATS, you see that American culture way of thinking.

Looking at the JAP cover you could do a zoom and get lost in the image, the same for Xanandu II cover. Imagine the intro the Never Ending Story II where you get lost in the child like empresses crown.

« Last Edit: February 04, 2012, 01:11:06 PM by RegalSin »

Keranu

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Re: Cover Art PCE vs Turbo Grafx
« Reply #151 on: February 04, 2012, 12:38:44 PM »
One thing the US Bomberman cover has going for it is possibly a cooler font.

You bring up an interesting point: the tendency for Japanese cover art designers to show a different aspect of the game. My favorite example of this is the King of Fighters 98 Neo Geo cart. It's litterally the cast of the game, many of them mortal enemies, hanging out at a party. The entire game is nothing but fighting. The cover is the only chance they had to show some other side to these people, and it goes a long way. KOF has always been as much about character design and story as fighting, and the cover really pulls in SNK fans. They see that and think, "Heh, what would Mary say to Iori by the poolside? That shit is crazy."
Great observation, I agree! I also love '97s cover with Iori standing in the alley.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

apachacha

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Re: Cover Art PCE vs Turbo Grafx
« Reply #152 on: March 16, 2012, 05:08:26 AM »
You know I'm not a purist. Nor am I an obsesive japanophile, but I just can't stomach alot of the us TG16 covers with their weird, dead eyed, contorted protagonists made out of wax. This applies to that infamous cover of the first Megaman game too.

I know marketing and crap like that, but realy, did they figure using a generic cutesy anime-ish cover which people didn't even realy know much about in the US at the time would sell the game to less kids (and their parents) then this



I wouldn't buy that.

esteban

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Re: Cover Art PCE vs Turbo Grafx
« Reply #153 on: March 17, 2012, 12:37:35 AM »
RegalSin, I don't think I am fully convinced by your "1970's generation" argument, but it certainly was interesting and I do think there is some validity to the idea (that we should look at cultural/generational context(s) to better understand things).

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SuperPlay

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Re: Cover Art PCE vs Turbo Grafx
« Reply #154 on: March 18, 2012, 04:35:56 AM »
Added:

Dungeon Explorer II
Dynastic Hero
Excile
Godzilla Bakutou Retsu Den

Thanks to  henrycsc for the TG16 Pics.   

More yet to come!!!!

SignOfZeta

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Re: Cover Art PCE vs Turbo Grafx
« Reply #155 on: March 18, 2012, 06:14:00 AM »
The Japanese cover for Godzilla is kind of lame in the way that they just copied it from the newest Godzilla movie at that time instead of making something new, but the art they copied is AWESOME so I will forgive them:



Seriously, the Godzilla art from that period was so great.

Some more:








RegalSin

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Re: Cover Art PCE vs Turbo Grafx
« Reply #156 on: March 18, 2012, 11:06:00 AM »
Godzilla was auwsome. I remember the live action television series? Was their a live action series? Still Godzilla was beautiful. Speaking of being alive in 1985, that Godzilla, the one film where America was strongly involved was fantastic, especially the Indiana Jones Joke.

Added:

Dungeon Explorer II
Dynastic Hero
Excile
Godzilla Bakutou Retsu Den


The page is starting to do that grey loading thing again.

Dungeon Explorer II - is stupid, they defeated the purpose of the font with it's new positioning, just for the crappy Duo sign. It just goes to show you how dumb westerners are when it comes to game selection.
Of course they still feel that videogames is a kiddie market. Notice how the edges of the II type is slightly shaved, and rounded. It completely
defeats the purpose of the art, which was to make people aware an old enemy ( I assume ). It is like "the Labriyth" where the goblin king ( devil,
maze master ), is right in the cover of the video.

Dynastic Hero- They kept the type-face, colored it up ( goofed it up for children, Mario World style ), and they were probably trying to emphasized the importance of the CD-rom, with the CD-pattern in the background. Asides for that, they probably felt white was too boring a color. You can also see how they slightly moved the title and matched Hudsons Typelogo with it. Then of course the bright pink duo logo assured that this was directed towards children, before pink became associated with homosexuals. Or maybe they did feel that.

The original character art looks cell shaded, and touched up a bit with an air-brush. Of course with the Chinese nature, and Forest ideal of this game, the white would work, best. Of course a logo must work with all backdrops.

Exile - The American version obviously being anti-oriental ( anti-islam )
shows a desert. The exile is obviously using a arabic type. However everybody will think it relates to the sword. It is play on an arabic type.

The original is the standard extra bad-arse character. With an hint of desert kingdom adventure in it. The title snaped in two could indicate the seal at the end of the game, or the sword breaking the seal? Or the ten commandments kinda effect? Eitherway it is god like in its origin. This game while fiction also plays on historical events of the Orient, and world. If this game was made by Koei it would make sense.

Godzilla Bakutou Retsu Den - at this point godzilla has reached his high point. Godzilla for a very long time was in a commercial ( franchise ( extra fake ) ) state. Godzilla 1985 cool but everything after that was a big slip down, until the comic relief usage of Godzilla in Austin Powers.
These are just images from the film. Nothing wrong with that, but hey it is a blasted game, where Japan wented from Giant Monsters, human shaped monsters, Power Rangers, and then pure police drama. What could I say.

It is obvious they felt the signifigance of the artwork from Japan would
not be appreiciated. So they just wented with the extra fake costume instead. I think at that time Godzilla was also starting to wain on the American public.

SignOfZeta

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Re: Cover Art PCE vs Turbo Grafx
« Reply #157 on: March 18, 2012, 05:35:23 PM »
There was never a Godzilla live action TV series.

As for quality, Godzilla 1954 is simply amazing. After that...it was kind of lame. In 1984 though things got very good. All of the movies between 1984 and Destroyah are worth watching with Gidorah, Mechagodzilla II and Mothra being particularly awesome.

RegalSin

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Re: Cover Art PCE vs Turbo Grafx
« Reply #158 on: March 18, 2012, 08:38:50 PM »
Well I remember a Godzilla series where a scientist and his son would have adventures with Godzuki. It was almost like Astroboy the animation but real. Every episode Godzilla or some other monster would be in some sorta trouble, or some other human villian.

SignOfZeta

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Re: Cover Art PCE vs Turbo Grafx
« Reply #159 on: March 19, 2012, 05:28:04 AM »
That was the American Godzilla cartoon. It was not live action. It was also not good at all.

SuperPlay

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Re: Cover Art PCE vs Turbo Grafx
« Reply #160 on: March 19, 2012, 10:13:00 AM »
SignOfZeta I see what you mean with the movie Poster.  Here is the flyer for the game:






Flyers taken from:

http://www.gamengai.com


RegalSin

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Re: Cover Art PCE vs Turbo Grafx
« Reply #161 on: March 19, 2012, 10:20:35 AM »
That was the American Godzilla cartoon. It was not live action. It was also not good at all.

It was not the early animations or the 20XX animations. It was an all Japanese cast, and some episodes would have the traditional laughing ending, while others were cliff-hangers. Nevermind. Next your going tell me, their was no official Robocop 4 on HBO, where the ending a girl Robo-cop was created.

SuperPlay

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Re: Cover Art PCE vs Turbo Grafx
« Reply #162 on: March 24, 2012, 09:01:11 AM »
Added:

Kato and Ken Chan / J.J & Jeff
Magical Chase
MotoRoader
Neutopia II

Thanks to henrycsc for the TG16 Pics

SuperPlay

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Re: Cover Art PCE vs Turbo Grafx
« Reply #163 on: March 28, 2012, 09:40:52 AM »
Added:

Ankoku Densetsu / Legendary Axe 2
Kaizou Choujin Shubibinman 2 / Shockman
Super Star Soldier
Violent Soldier / Sinistron

Thanks to henrycsc for the TG16 Pics

SuperPlay

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Re: Cover Art PCE vs Turbo Grafx
« Reply #164 on: April 08, 2012, 09:24:06 AM »
Added:

Klaxx
Legend Of Hero Tonma
Raiden
Takahashi Meijin No Shinboukenjima / New Adventure Island

Thanks again to henrycsc for the TG16 Pics