Some of those frames of animation you count aren't specifically a 'pixeled' frames (they use palette and/or multiple sprites overlaying via script or such).
Absolutely, in 2700/2900 total, i include most of that stuff, not all but almost all.I subtract 300 of those to get a total of 2400/2700, if i subtract 400 frames, thats removing 1 in every 6.8 frame.. thats to many in my estimation.
In contrast, the totals i got for Dracxx(1005/1080) SCIV(650/680) all include color cycling, mirroring, and sprite shifting.
Heres an example of Bloodlines
We also have to remember that not every frame is equal, some of the largest sprites are completely missing or downsized.
Rondo
Dracxx
Not only that, but check this out, looking at the shot below, you will notice that the Dracxx dracula is just shifting sprites from left to right to simulate animation...right above his elbow, his arm shifts to the right a few pixels and then back, which is why you see his arm farther away from his body and then closer....now look at Rondos Dracula, from his upper body to his lower body to his face, those are all redrawn .
Still, i counted all of these as unique.
So, in the end, when you compare these games in detail, you realize that rondo is far, far more impressive than even the 2700/2900 versus 1005/1080 frames would suggest.
It might have come out in March '94, but the card was supposed to come out in fall '93 (design wise, it was final and ready, etc). It was delayed because of production reasons
I read somewhere there was a fire at the plant that manufactured the memory and thats what set it back.