Author Topic: Did the TG16 have too many shmups?  (Read 943 times)

JohnnyBlaze

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Re: Did the TG16 have too many shmups?
« Reply #30 on: May 14, 2011, 03:27:31 AM »
Well, it does get tiresome after a while but it's eased by the fact that a lot of them are actually good shooters. For every ten games like Galaga '90, Blazing Lazers, and Gradius II, there were some lame ones like Deep Blue. So, it's a good ratio.

But then again, saying that the Turbo Grafx/PC Engine had a lot of shooters is like saying that the Atari 2600 has a lot of space games.......

Black Tiger

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Re: Did the TG16 have too many shmups?
« Reply #31 on: May 14, 2011, 04:37:35 AM »
Well, it does get tiresome after a while but it's eased by the fact that a lot of them are actually good shooters. For every ten games like Galaga '90, Blazing Lazers, and Gradius II, there were some lame ones like Deep Blue. So, it's a good ratio.

But then again, saying that the Turbo Grafx/PC Engine had a lot of shooters is like saying that the Atari 2600 has a lot of space games.......

The PC Engine actually didn't have that many shooters compared to the overall number of games. It's around 10% of the catalog, during the peak of shooter popularity in history. The Turbo catalog though, is around 20% shooters.
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