Author Topic: the hu-cards  (Read 554 times)

scuzzo84

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the hu-cards
« on: September 06, 2005, 01:43:04 PM »
why did hudson go with the hu-card idea rather than something for example a cartridge like snes or genesisssssisisisisisisisissisiisssssssssss

nodtveidt

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the hu-cards
« Reply #1 on: September 06, 2005, 02:07:32 PM »
Previous experience + size + cool factor.

Black Tiger

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Re: the hu-cards
« Reply #2 on: September 06, 2005, 02:17:22 PM »
Quote from: "scuzzo84"
why did hudson go with the hu-card idea rather than something for example a cartridge like snes or genesisssssisisisisisisisissisiisssssssssss


Because they were freakin' geniuses!
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scuzzo84

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Re: the hu-cards
« Reply #3 on: September 06, 2005, 03:18:37 PM »
Quote from: "Black_Tiger"
Quote from: "scuzzo84"
why did hudson go with the hu-card idea rather than something for example a cartridge like snes or genesisssssisisisisisisisissisiisssssssssss


Because they were freakin' geniuses!


 :D  :D  :D  :D  :D  :D  :D

Keranu

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the hu-cards
« Reply #4 on: September 06, 2005, 03:42:15 PM »
HuCards rock hard.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Re: the hu-cards
« Reply #5 on: September 08, 2005, 12:18:59 PM »
Quote from: "scuzzo84"
why did hudson go with the hu-card idea rather than something for example a cartridge like snes or genesisssssisisisisisisisissisiisssssssssss


One of my theories is that they went with HuCards so that they could keep the system as tiny as possible.

Although it was a good 2 decades before its time, even back then I think that japanese gamers liked the appeal of a console that fit in your hand.

Starting small also helped keep the size down when adding future attachments like CD-ROM, speaker/amp set, printer/light table/, back-up ram/A/V expansion, multiple control port, memory base, upgraded CD ROM and of course, vibrating cushion.
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Keranu

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the hu-cards
« Reply #6 on: September 08, 2005, 12:51:37 PM »
Also HuCards were probably cheaper to make, so that's another benefit for NEC and Hudson Soft.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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the hu-cards
« Reply #7 on: September 08, 2005, 12:55:47 PM »
Quote from: "Keranu"
Also HuCards were probably cheaper to make, so that's another benefit for NEC and Hudson Soft.


Which is why I don't understand why Sega didn't put more out for the SMS.

Even if they didn't hold much at first, how big could the average SMS game have been.

Also(back to the PCE), small games + small hardware = 3 times the shelf space in stores.

Again, way ahead of its time.
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Keranu

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the hu-cards
« Reply #8 on: September 08, 2005, 01:27:51 PM »
Yes, excellent for space!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

TR0N

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the hu-cards
« Reply #9 on: September 12, 2005, 11:14:24 PM »
I'm still confuse over it's names from jpn to u.s.

Jpn>Hucard makes sense.

U.S>Turbo Chip wtf sounds like a... name for a snack then a game :lol:

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sunteam_paul

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the hu-cards
« Reply #10 on: September 13, 2005, 05:07:53 AM »
Because

Japan=Names that sound cool

US=Names that adults think sound cool to kids but don't
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Keranu

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the hu-cards
« Reply #11 on: September 13, 2005, 09:02:46 AM »
HuCard is the cooler name definitely, but I still like the Turbo Chip name! Every TG16 item in the USA (well only, duh) should always have Turbo in the title!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

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Re: the hu-cards
« Reply #12 on: September 13, 2005, 11:08:43 AM »
Quote from: "Black_Tiger"
Quote from: "scuzzo84"
why did hudson go with the hu-card idea rather than something for example a cartridge like snes or genesisssssisisisisisisisissisiisssssssssss


One of my theories is that they went with HuCards so that they could keep the system as tiny as possible.

Although it was a good 2 decades before its time, even back then I think that japanese gamers liked the appeal of a console that fit in your hand.

Starting small also helped keep the size down when adding future attachments like CD-ROM, speaker/amp set, printer/light table/, back-up ram/A/V expansion, multiple control port, memory base, upgraded CD ROM and of course, vibrating cushion.
This is an excellent point and I'm sure you tapped into the original designers motivations. It had never occurred to me that the peripherals on a tiny PCE wouldn't bulk it up too much (aside from the suitcase CD-ROM, perhaps, although I really like that design). Small = less clutter, in general.

It was ABSOLUTELY BRILLIANT to use modified jewel cases as HuCard cases. Folks could use existing storage space for both music and PCE software. BRILLIANT and effiicient.
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esteban

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the hu-cards
« Reply #13 on: September 13, 2005, 11:23:22 AM »
Quote from: "Black_Tiger"
Quote from: "Keranu"
Also HuCards were probably cheaper to make, so that's another benefit for NEC and Hudson Soft.


Which is why I don't understand why Sega didn't put more out for the SMS.

Even if they didn't hold much at first, how big could the average SMS game have been.

Also(back to the PCE), small games + small hardware = 3 times the shelf space in stores.

Again, way ahead of its time.
I'm not positive, but I think there was a size limit on the SMS CARD games (since they were for budget titles). All of the CARD games I have are pretty basic (i.e. Spy vs. Spy), though I might be forgetting some kool title.

At a certain point, making the ROM bigger in the SMS CARD would have raised the price of the "budget" game to be comparable with a regular SMS cart, thus defeating the pricing structure of cart vs. card games.

I'm not sure if there were hardware limitations in the SMS console as far as cards were concerned, but it would be neat to find out.
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Keranu

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the hu-cards
« Reply #14 on: September 13, 2005, 11:57:28 AM »
Steve I'm surprised you hadn't posted in this thread earlier.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).