Thanks for the info; the flicker doesn't seem bad at all in most PCE games; especially compared to NES games.
At any rate, what awesome little system! I have 4 games for it-Galga'88, Override, Soldier Blade, and GunHed!
Yeah, that was one of the PCE's strengths, -throwing around lots and lots of stuff, big and small.
Which is probably why it was home to so many great shooters.
It might have to do with the fact that was supposed to have twice the MIPS(millions of instructions per second) of the Genesis, if thats even a real figure.
It might be that even developers who were too lazy to program in seperate scrolling bg's at least divied up the work load between the multiple processors properly so that flicker wasn't normally an issue.
I've found that the Turbo/PCE has even less slowdown than flicker compared to some of its contemporaries.