Author Topic: D-Lite's S-Video mod  (Read 1212 times)

Black Tiger

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D-Lite's S-Video mod
« on: September 07, 2005, 09:28:41 AM »
I just got my Duo RX back from D-Lite and as high as my expectations were, I am still blown away. :shock:

With D-Lite's S-Video, its like playing Magic Engine on a TV set. Not only does it eliminate the Duo's washed out/bright Composite problem, but you can make out every pixel as if you're looking at a PC monitor and all those mesh shaded areas blend correctly instead of creating entirely new colors not part of the actual graphics. And now all text is solid and clear, where as none was ever clear before.

This pretty much sums it up right here-




If you'd like to be further amazed and astounded, check this out-

http://members.shaw.ca/turboduo/svideo.html


I also got the region switch which makes swapping Turbochips for Hus literally the push of a button.

And I also got a blue LED put in. Before, the CD search light was a small round dim red circle at the centre of a crescent moon window. Now the entire window glows bright and solid with a turquoise light that compliments the system and the little red search light is still visible at the center.

If you own a Duo system, you have to get at least the S-Video mod before spending another dollar on Turbo goods. It really is a necessity.
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Keranu

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D-Lite's S-Video mod
« Reply #1 on: September 07, 2005, 09:33:58 AM »
Those screenshots on the link you provided really show the difference, especially in the ingame part! It looks like a TG16 to Genesis comparison because of how vibrant the S-Video makes the game look. Sounds like an awesome deal you got. Now I would like to see pictures of your PCE Duo RX with the blue CD light lit up. :D
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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D-Lite's S-Video mod
« Reply #2 on: September 07, 2005, 09:55:21 AM »
Quote from: "Keranu"
Those screenshots on the link you provided really show the difference, especially in the ingame part! It looks like a TG16 to Genesis comparison because of how vibrant the S-Video makes the game look. Sounds like an awesome deal you got. Now I would like to see pictures of your PCE Duo RX with the blue CD light lit up. :D




Powered Off-



Power On, no search light-



Close Up of the search light-

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Keranu

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D-Lite's S-Video mod
« Reply #3 on: September 07, 2005, 10:13:25 AM »
Wow! I think the blue light might be more fitting for the Duo R/RX. That's pretty badass, I'd like to see a purple one.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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D-Lite's S-Video mod
« Reply #4 on: September 07, 2005, 10:47:09 AM »
Quote from: "Keranu"
Those screenshots on the link you provided really show the difference, especially in the ingame part! It looks like a TG16 to Genesis comparison because of how vibrant the S-Video makes the game look.


Well the S-Video is dramatically better than Composite, but there's still no comparing the Genesis game to the Super CD, only contrasting.





And those are shots of Turbo, Arcade, Genesis, not Turbo, Genesis, SMS.

What still pisses me off is how even a lot of Turbo fans downplay the Super CD FW, because they remember the Genesis game being so good back in the day and the Turbo game "doesn't even have a seperate scrolling bg".

Whats worse is that magazines at the time brushed off the Turbo game in the same way.

I think that in a recent post someone mentioned how Gamefan gave FW SCD a mediocre score because it didn't have any "parallax".

And to this day Dave Halverson goes on about never being biassed towards a particular console, but still says the early Capcom to Genesis ports were all perfect(I think recent issues of Play covered a couple) "the system to go to for arcade perfect conversions".

The same guy who gave Drac X Saturn a low score because of a few missing graphical effects even though it had 2 major gameplay improvements, let alone all the real extra content.

Thats what helped kill the Turbografx/Duo. Once it got the rep as the lesser console, it didn't matter what content it had. The best reviews from then on were always "pretty good for a turbo game".
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esteban

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D-Lite's S-Video mod
« Reply #5 on: September 07, 2005, 11:13:17 AM »
As always, an absolutely brilliant, top-notch post. Bravo.

You know what, even TurboPlay Magazine derided the Forgotten Worlds SCD -- but this was when Victor Ireland covered it as an import game.

Forgotten Worlds in final issue of TurboPlay, Games Around the World column

True, the 2-player co-op was stripped, but it's so harsh to say this version "stinks overall". Many of my favorite games suffer from slowdown (i.e. any Konami game on NES), so I wouldn't consider that a crime unless it killed the gameplay (which it doesn't with FW SCD).

Anyway, I recently purchased the original Japanese version (in box with Aven ue Pad 3). I already had the U.S. version, but I wanted the 3 button controller to see what kind of difference it would make...

IT RULES! I wish I had gotten this pad a long, long, long time ago.
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Black Tiger

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« Reply #6 on: September 07, 2005, 11:18:10 AM »
Quote from: "stevek666"
As always, an absolutely brilliant, top-notch post. Bravo.

You know what, even TurboPlay Magazine derided the Forgotten World SCD -- but this was when Victor Ireland covered it as an import game.

Forgotten Worlds in final issue of TurboPlay, Games Around the World column

True, the 2-player co-op was stripped, but it's so harsh to say this version "stinks overall". Many of my favorite games suffer from slowdown (i.e. any Konami game on NES), so I wouldn't consider that a detriment unless it killed the gameplay (which it doesn't with the SCD).

Anyway, I recently purchased the original Japanese version (in box with Aven ue Pad 3).



Cool man, I still want to pick up a complete box set.

The thing about the slowdown/flicker is, even the arcade version has flicker and I can't say for sure if the slight slowdown at times is in the original since I'm playing it through emulation.
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Black Tiger

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D-Lite's S-Video mod
« Reply #7 on: September 07, 2005, 11:37:13 AM »
Quote from: "stevek666"
As always, an absolutely brilliant, top-notch post. Bravo.

You know what, even TurboPlay Magazine derided the Forgotten World SCD -- but this was when Victor Ireland covered it as an import game.

Forgotten Worlds in final issue of TurboPlay, Games Around the World column

True, the 2-player co-op was stripped, but it's so harsh to say this version "stinks overall". Many of my favorite games suffer from slowdown (i.e. any Konami game on NES), so I wouldn't consider that a detriment unless it killed the gameplay (which it doesn't with the SCD).

Anyway, I recently purchased the original Japanese version (in box with Aven ue Pad 3).



Oh my god. I just read the review. What an 'effing loser.

"If you are familiar with the Genesis version, this translation is virtually identical graphically, with the execption that most of the dual-plane scrolling is missing".

When you've got the two extremes of a public perception that one system is super good and that the other is super bad, like I said: it doesn't matter what the reality is when it comes to real software.

"But, when a company is giving away a control pad with a game... something's gotta be amiss. Well in this case, its that this conversion stinks overall."

This from a guy whose own translations were of titles that didn't exactly push the envelope or anything.

When you've got a Turbografx publisher slagging a great arcade port of a great arcade game in a Turbografx magazine... how could the system have succeeded?

Did he also do that Truxton review? Because I haven't compared the two versions, but I thought that the PCE version was supposed to look at least different,if not better.

I also like how the difficulty for Forgotten Worlds is listed as Easy. Noone who's ever finished the game on any difficulty would ever call it easy, even after mastering it like I did back in the day.
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Keranu

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« Reply #8 on: September 07, 2005, 12:00:00 PM »
That is a pretty bullshit review from Victor, especially considering that the graphics in the Genesis version are so much different from the arcade and Duo.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

GUTS

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D-Lite's S-Video mod
« Reply #9 on: September 07, 2005, 02:30:36 PM »
Personally I agree with Victor, the game sucked.  The lack of parallax made it look like Insector X.  I never thought the Genesis version was very good either, they both sucked in my opinion.  Strider is another one that doesn't really hold up anymore either, I remember all the mags raving about how it was arcade perfect when in reality it's pretty unplayable with all the flicker and bad collision detection.  The turbo version is even worse though, it's terrible.

And the Saturn version of Dracula X was total shit in my opinion, the slowdown and fake transperancies were horrible, and this is coming from a guy who LOVES the Saturn.  Konami just did a total half assed job on it, and the new character/areas were blatantly just tacked on and absolutely no fun at all.  The PSX version is way superior by virtue of having no slowdown and being in english.

D-Lite

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« Reply #10 on: September 07, 2005, 03:50:53 PM »
Glad you liked the system Justin!  I've been quite busy doing the S-Video mods lately and have to build some more encoders now.  

I should give a bit of background on the S-Video and how I came to do this:

About 2 years ago I was busy doing the region mods and thought it'd be cool to try S-Video on the Turbo since it made such a difference with the Neo Geo.  So I started looking into it and there was NOTHING out there.  Just the RGB mods you'd find.  I started asking at GameSX.com and found out two people there had done it, one was Matt Ross.  Now if you know anything in the mod community, it should be that Matt Ross is THE MAN.  If it can be done, he can and has.

So, being the nO0b I was, I asked 2 months of stupid questions and got to poking around with encoders and parts.  And Matt sold me a TG16 he modded.  BUT, his mod used a preexisting encoder mostly assembled.  One that was no longer available.  So I had to build it from scratch!!  Using the datasheet for the chips and the support of the GameSX community.  And then I got LUCKY.  I mean, like, SUPER F'ING lucky.  I found a source of 90 CXA1645 DIP chips!  The key part!  No tearing apart Genesis or early PSX systems for me!

But alas the supply is finite and I have maybe 40-50 left now.  When it dries up I will have to do the mods using chips from systems.  Not expensive at $20-30 each, but not chip nor simple.

What this means is the S-Video mods will be done as long as I can find any chips.  Unfortunately they may be harder or more $$$.  But I'm looking into finding a simpler way to use cut up PSX/Saturn/Genesis units with minimal add-ons.
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Black Tiger

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« Reply #11 on: September 07, 2005, 04:01:04 PM »
Quote from: "GUTS"
Personally I agree with Victor, the game sucked.  The lack of parallax made it look like Insector X.  I never thought the Genesis version was very good either, they both sucked in my opinion.  Strider is another one that doesn't really hold up anymore either, I remember all the mags raving about how it was arcade perfect when in reality it's pretty unplayable with all the flicker and bad collision detection.  The turbo version is even worse though, it's terrible.

And the Saturn version of Dracula X was total shit in my opinion, the slowdown and fake transperancies were horrible, and this is coming from a guy who LOVES the Saturn.  Konami just did a total half assed job on it, and the new character/areas were blatantly just tacked on and absolutely no fun at all.  The PSX version is way superior by virtue of having no slowdown and being in english.



I agree that Strider isn't much of a game in any form(other than NES) and that the home versions aren't what they should be.

I prefer the Saturn Drac X because of the 3rd hand to equip items with and the speed boots. I can't handle walking around the second castle or going through a menu and switching equipment just to use an item. It was a total crap port, but that doesn't mean the game went from genius to garbage. The only way I can see calling the Saturn version useless is if you think the original isn't shit hot(like with Strider).

As for agreeing with Victor, he said that Forgotten Worlds was identical to the Genesis version, which anyone who's played them can tell you is ludicrous. I don't have the rest of the review in front of me, but the point was that he wasn't saying that Forgotten Worlds sucked, just the turbo version did because of reasons that weren't true.

If someone's going to judge an aspect of something, then they should judge it, not just pull it out of their ass. Thats what he did, it sounds like he didn't even actually play the game.

But it does suck when the slightest imperfection(especially aesthetic) in a port to an unpopluar system, like Saturn, gets a game trashed altogether.

Especially when Saturn to PSX ports like Grandia and Lunar SSS are horribly disfigured graphically, but they're reviewed as actually superior.(don't get me started on "blue shadows").

If you don't like the gameplay of Forgotten Worlds in general, thats cool. But its still a beautiful looking game and is one of the best CPS to 16-bit console ports visually. And the sound also deserves praise, since all the sfx are sampled from the arcade and the music is more than just 'decent'.
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Black Tiger

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« Reply #12 on: September 07, 2005, 04:17:25 PM »
The other thing I forgot to mention, the whole point of the thread, is how great the service was.

D-Lite answered every e-mail I sent, gave me an unbeleivable deal and my system came back packaged better than anything I've ever received through the mail.

No Turbografx related event has made me this happy other than the night I finally got my Turbo CD, or the first times playing Ys I & II and Kabuki Den. :D
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dj898

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« Reply #13 on: September 07, 2005, 04:26:39 PM »
I agree.
I sent my SGX all the way from Down Under and there was no issue at all!
Highly recommended...!!!

akamichi

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« Reply #14 on: September 08, 2005, 02:02:16 AM »
Quote from: "Keranu"
That is a pretty bullshit review from Victor, especially considering that the graphics in the Genesis version are so much different from the arcade and Duo.

I agree.  Notice in both reviews he compares the PCE ver to the Genesis almost exactly the same way.

FW:  "If you are familiar with the Genesis version, this translation is virtually identical graphically [...]"
Tatsujin: "[T]his game is virtually identical to the Genesis version"

Then goes on to imply that the PCE ver isn't as good because of the lack of parallax or multi-plane scrolling.  Also in the case of Tatsujin, the backgrounds are "cheezy space backgrounds".  So where the hell are his reviews of the Genesis versions of said games!?  What nonsense.

Anyway, it's clear in the pics posted above that the PCE version is close to the arcade graphics while the Genesis is lacking in detail and variety.  But hell, other than that, the Genesis version is virtually identical graphically. :?

Back in the day I choose to buy MD Tatsujin instead of PCE mainly because it was cheaper.  Now I wonder which one would stand the test of time.  All I know is I've been playing PCE Tatsujin on my PSP constantly.  I'll have to find a copy of MD Tatsujin again.