Author Topic: Biggest lost opportunities for the PCE  (Read 4941 times)

spenoza

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Biggest lost opportunities for the PCE
« on: May 15, 2011, 08:20:22 AM »
I want the community's opinion on what some of the biggest missed opportunities were for the PCE. What games were begging for a PCE port but inexplicably missed out? What major market moves did Hudson/NEC completely fail to predict or later take hold of? Were there any companies Hudson and NEC failed adequately to court or partner with?

I think Capcom missed the bus with the system, supporting Nintendo and Sega extensively but for some reason relying on NEC Avenue to provide Capcom titles for the PCE. Konami didn't develop as effusively for the system as they did for others, but at least they did develop directly and did a darn good job of it. Sunsoft and Natsume did lots of great action games for the NES but didn't migrate to the PCE with the same productivity or enthusiasm. Sure, there were a couple here and there, but it would have been nice to have had the same selection of rockin'-soundtracked action games.

Wandering into pipe dream territory, the original Rastan would have been a pretty cool port for the PCE, as would the arcade game Silkworm, though given how the Ninja Gaiden port on the PCE suffered maybe it was a good thing Silkworm never got ported.
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nodtveidt

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Re: Biggest lost opportunities for the PCE
« Reply #1 on: May 15, 2011, 08:31:48 AM »
I would have liked to have seen a conversion of Magic Sword on hucard, and perhaps a conversion of Mortal Kombat for ACD.

geise

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Re: Biggest lost opportunities for the PCE
« Reply #2 on: May 15, 2011, 08:51:29 AM »
Any CPS-1 game port NOT by NEC Avenue.  I personally would've loved a port of Final Fight. 

I also thought Viewpoint could've been done on the Arcade card quite well.
« Last Edit: May 15, 2011, 08:54:20 AM by geise »

Arkhan

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Re: Biggest lost opportunities for the PCE
« Reply #3 on: May 15, 2011, 09:53:24 AM »
There weren't enough first person RPGs.   We got the Wizardry series, two M&Ms, .... but no Bards Tale.  no Ultimas.  No other Goldbox games.  Just OotG, and that one kinda blew.

Ultima would have been awesome on PCE.  Ultima Exodus especially.  I guess the lack of First person RPGs was a culture thing. 

There was a severe lack of Capcom.  Konami aside from Shooters was another missed opportunity.  Bayou Birry, Contra, more castlevanias, metal gear... we really couldve used that stuff. 

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Biggest lost opportunities for the PCE
« Reply #4 on: May 15, 2011, 11:58:59 AM »
There weren't enough first person RPGs.   We got the Wizardry series, two M&Ms, .... but no Bards Tale.  no Ultimas.  No other Goldbox games.  Just OotG, and that one kinda blew.

Ultima would have been awesome on PCE.  Ultima Exodus especially.  I guess the lack of First person RPGs was a culture thing. 

There was a severe lack of Capcom.  Konami aside from Shooters was another missed opportunity.  Bayou Birry, Contra, more castlevanias, metal gear... we really couldve used that stuff. 



You might not love them all, but there is Dragon Knight I & II, Lady Sword, Death Bringer, Double Dungeons, Dungeon Master, Laplace No Ma, Madou Monogatari, Out Live and Megami Tensei Sin.

But it sounds like you wanted more western RPGs than anything.
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apachacha

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Re: Biggest lost opportunities for the PCE
« Reply #5 on: May 15, 2011, 12:30:41 PM »
Honestly I think it might have been the unreleased sequel to Cocoron. If anyone here doesn't know the original NES title, it's a non linear game where you create your own characters from parts (sometimes making realy bizarre combinations) and then set up their weapons from a small selection. You could make a new character after defeating each boss.

Somehow, expanding on this formula as well as updating the graphics/visuals would have made it a realy great platform title, one of which the system had not enough in my opinion.

Arkhan

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Re: Biggest lost opportunities for the PCE
« Reply #6 on: May 15, 2011, 12:40:35 PM »
But it sounds like you wanted more western RPGs than anything.

Yes.  I like all of those games mentioned but they still have that distinct Japanese RPG style to them.

The goldbox series, and Ultima games would have been awesome.   The really in depth adventure games.  Thats what was lacking.  Much like how the C64/Amiga lacked JRPG style games and all they had was obnoxious adventure games. 

At least the PCE did indeed get some of both.  I would have loved to see World of Xeen on the PCE CD.  It clearly was doable, as its the same engine as Isles of Terra.

and, Order of the griffon proved they could do the gold box games.  a CD version of any of the Forgotten Realms games would have made me wet myself.  Curse of the Azure Bonds especially.

or like its been said, Ultima III. 

I do plan to remake Ultima II, and plan to try doing it on multiple platforms because its an Ultima with a sweet story, but terrible implementation.

Also, Dungeon Master is barely an RPG.  It's more like a puzzle game to me. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Biggest lost opportunities for the PCE
« Reply #7 on: May 15, 2011, 01:21:16 PM »
Clearly it lacked in some good side scrolling brawlers. Final Fight at the start of the SGFX would have been so awesome. Also some high speed super fast action jump'n run would have been fun to see on the pce.
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Arkhan

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Re: Biggest lost opportunities for the PCE
« Reply #8 on: May 15, 2011, 01:24:57 PM »
What about Genji Tsushin Agedama???

We really got screwed with the lack of Contra.  Thats like the biggest punch in the nuts ever.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Biggest lost opportunities for the PCE
« Reply #9 on: May 15, 2011, 01:40:47 PM »
What about Genji Tsushin Agedama???

Yeah that's a good one but certainly no alien soldier & co. Anyway, I liked to see more than one or two of those.
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vestcoat

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Re: Biggest lost opportunities for the PCE
« Reply #10 on: May 15, 2011, 05:53:32 PM »
Don't forget Might and Magic III.
 
No other Goldbox games.  Just OotG, and that one kinda blew.
OotG is awesome.
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Mathius

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Re: Biggest lost opportunities for the PCE
« Reply #11 on: May 15, 2011, 06:34:38 PM »
I would have liked to have seen some side-scrolling action/adventure platformers in the vein of Metroid. A game with well thought out item progression would have rocked!
« Last Edit: May 15, 2011, 06:44:17 PM by Mathius »
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SamIAm

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Re: Biggest lost opportunities for the PCE
« Reply #12 on: May 15, 2011, 06:41:47 PM »
Basically, platformers. Specifically, modern platformers. I love what's there, but whenever I fire up Sonic 3 or Yoshi's Island, I think "this is what's missing on the PCE".

RR1980

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Re: Biggest lost opportunities for the PCE
« Reply #13 on: May 15, 2011, 06:47:34 PM »
well Jackie Chan and New Adventure Island are pretty awesome platformers but you are right that it never had that one big blockbuster like Super Mario Bros or Sonic that would make people buy the system just for that title. 

apachacha

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Re: Biggest lost opportunities for the PCE
« Reply #14 on: May 15, 2011, 06:52:25 PM »
What about Genji Tsushin Agedama???

We really got screwed with the lack of Contra.  Thats like the biggest punch in the nuts ever.

I like it.....until the final boss, the it just becomes a dick :P Mostly cause of the weird way you have to avoid lightning from hitting you even if you donn't touch the ground.

well Jackie Chan and New Adventure Island are pretty awesome platformers but you are right that it never had that one big blockbuster like Super Mario Bros or Sonic that would make people buy the system just for that title. 

Well there's Bonk.

But I do feel a stunning lack of platformers for the system. Take for example games like Hagane, Run Saber etc. The only game similar to those that I even know off is The Ninja Warriors, and I always get killed almost instantly.

Also, Newzealand Story anyone ? That one's both weird and good.
« Last Edit: May 15, 2011, 06:55:27 PM by apachacha »