Author Topic: Biggest lost opportunities for the PCE  (Read 4936 times)

Arkhan

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Re: Biggest lost opportunities for the PCE
« Reply #165 on: January 20, 2012, 01:25:37 AM »
lol. wow.

THE ADVENTURES OF GUMBO GARY.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nodtveidt

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Re: Biggest lost opportunities for the PCE
« Reply #166 on: January 20, 2012, 01:52:21 AM »
I think the biggest missed opportunity on the PCE was...

...Arkhan and Tom trying to make a game together. Imagine the lulz. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

nodtveidt

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Re: Biggest lost opportunities for the PCE
« Reply #167 on: January 20, 2012, 01:55:06 AM »
As for the Ark vs Tom thing... the way I see it, Tom started the mess this time. You both have started so much shit between each other over the years that my wife thinks you two are secretly in love with each other.

nodtveidt

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Re: Biggest lost opportunities for the PCE
« Reply #168 on: January 20, 2012, 01:56:26 AM »
Oh and btw... Ark's right on this one. But then again, he usually is right on stuff he talks about. Just because he does it by taking a steel wool to someone's face, doesn't mean his point is less accurate.

soop

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Re: Biggest lost opportunities for the PCE
« Reply #169 on: January 20, 2012, 01:57:42 AM »
lol. wow.

THE ADVENTURES OF GUMBO GARY.

Hahahahah :D

nectarsis

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Re: Biggest lost opportunities for the PCE
« Reply #170 on: January 20, 2012, 02:55:14 AM »
Rovers edit button's broken I see :P lol
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Arkhan

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Re: Biggest lost opportunities for the PCE
« Reply #171 on: January 20, 2012, 02:56:58 AM »
Rovers edit button's broken I see :P lol
SOPA deleted it!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Biggest lost opportunities for the PCE
« Reply #172 on: January 20, 2012, 03:20:27 AM »
Rovers edit button's broken I see :P lol
SOPA deleted it!
Just like they killed Mega Upload. Oh wait..

fragmare

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Re: Biggest lost opportunities for the PCE
« Reply #173 on: January 20, 2012, 03:26:45 AM »
Dark Seal 1 and 2!!!  The PCE/TG16 didn't really have a decent iso-angle adventure game.  The arcade hardware for Dark Seal 1/2 was based on the Hu62C80 too, iirc.

A version of Black Tiger would have been nice too... oh wait, we got Black Tiger.  It just had cutesy graphics slapped on top with fruits and nuts and was renamed Son Son II.  hehe

Arkhan

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Re: Biggest lost opportunities for the PCE
« Reply #174 on: January 20, 2012, 03:28:19 AM »
Yea man, iso-games are lacking.

I like iso games when they don't suck.

Spectrum ones suck.   an Arcus odyssey like game would have been tits-on-toast.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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fragmare

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Re: Biggest lost opportunities for the PCE
« Reply #175 on: January 20, 2012, 03:50:04 AM »
Yea man, iso-games are lacking.

I like iso games when they don't suck.

Spectrum ones suck.   an Arcus odyssey like game would have been tits-on-toast.

Yea, go look up Dark Seal 1/2.  They're legit as f*ck.  They're like Cadash, except iso.

Arkhan

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Re: Biggest lost opportunities for the PCE
« Reply #176 on: January 20, 2012, 03:52:55 AM »
Oh, I know.  I play them shits in Mame all the time.

There is another I can't think of that would have ruled. I think it had sorceror in the name.

also, Gaiapolis would have been one badass Arcade CD game.  that game is <3
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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fragmare

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Re: Biggest lost opportunities for the PCE
« Reply #177 on: January 20, 2012, 04:33:55 AM »
Oh, I know.  I play them shits in Mame all the time.

There is another I can't think of that would have ruled. I think it had sorceror in the name.

also, Gaiapolis would have been one badass Arcade CD game.  that game is <3

Yea, so would a SuperGrafx conversion of Osman, the spiritual successor to Strider.  Or hell, at least a decent version of Strider for any of the PCE platforms!  The one we got on Arcade CD was pretty underwhelming.  30fps?  Screwed up player colors?  Slightly delayed jump response?  NO BG AT ALL FOR SOME PARTS?!?!  *swing and a miss*

There was a 6-button sidescrolling beater by Kaneko called Shadow Force in the arcade that would have been nice on the TG16.  For that matter, the arcade version of Battletoads was *awesome* and ran at the PCE's native res mode of 512x224.  I think EA had the license on that though.
« Last Edit: January 20, 2012, 04:35:52 AM by fragmare »

Arkhan

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Re: Biggest lost opportunities for the PCE
« Reply #178 on: January 20, 2012, 04:35:38 AM »
they didnt even pick up the bat for that one, lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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fragmare

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Re: Biggest lost opportunities for the PCE
« Reply #179 on: January 20, 2012, 04:44:49 AM »
Sometimes I almost wonder if hack fixing some of these little gameplay mechanic blunders in some games that make them frustrating instead of fun would be worthwhile.  The jump delay in the HuCard/CD Altered Beast for example.  You crouch down for like a full half second before you actually take to the air.  In ACD, there's a similar problem with "jump lag".  Or how doable it would be to hack Raiden so you instantly respawn instead of start back at a checkpoint.  Simple little hacks like that would actually increase the replay value of these games, simply because it makes them more enjoyable.  As it stands, with the aforementioned games, I usually end up wanting to toss the controller.