With Götzendiener, it's the lack of puzzles that's annoying. If you've actually played the game for any length of time, it's painfully obvious how empty each level is.
Well you see, the game takes place after a battle, so you have to figure out how to leave the tower. Unlike the west comics influenced videogames, and this one in particular, was an opposite take.
Your the Princess Jasmine trying to escape after Jafar and Aladdin, killed each other. Then the Geni and monkey took over the castle and are running amuck around the stronghold. Without a holder of the lamp, the genie is all powerfull.
Puzzles are everywhere, but they are natural puzzles, like what do I hit this bell with? I can use this ladder in ten differnt places? Hey look I can control a monster and lead em here? Oweee fireee? Those are the puzzles.
They had to be creative, not like Legend of Zelda playing boxel all day. Also the Princess has to deal with not being a buffed out warrior, in order to weild a giant Shamshir.