I just felt in a hole!
Neat video, although I'm not sure why a few of the games they picked were chosen (Wonderboy in Monsterland, for example). I can't recall ever wondering how Wonderboy achieved its single-plane background.
Anyone interested in this stuff can use keys 7 & 8 in Magic Engine to toggle sprites/BGs. It can be very enlightening.
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
Quote from: nat on May 21, 2011, 10:26:08 AMNeat video, although I'm not sure why a few of the games they picked were chosen (Wonderboy in Monsterland, for example). I can't recall ever wondering how Wonderboy achieved its single-plane background. Look at the window frame in that game. That's usually done by second BG plane or special non scrollable overlaid window. The PCE has none of this ( the SMS has this though. It has a vertical mode overlay window and a horizontal overlap window). The PCE did it all with sprites in that game.
Quote from: nat on May 21, 2011, 10:26:08 AMNeat video, although I'm not sure why a few of the games they picked were chosen (Wonderboy in Monsterland, for example). I can't recall ever wondering how Wonderboy achieved its single-plane background. Look at the window frame in that game. That's usually done by second BG plane or special non scrollable overlaid window. The PCE has none of this ( the SMS has this though. It has a vertical mode overlay window and a horizontal overlap window). The PCE did it all with sprites in that game. Though, Legend of Xanadu 1 does it the same, but even better (makes it look like a real BG layer and not a window layer). That user had done other systems as well. The Famicom video was kinda cool.