Author Topic: Splatterhouse  (Read 1474 times)

Bonknuts

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Re: Splatterhouse
« Reply #15 on: May 23, 2011, 12:51:01 AM »
I think this is my problem - I look at what happened with Ghouls and Ghosts, and yes, I know it's a Super Grafx game, but everything is so... right.
But I'm sure the PCE could have done better.

 SGX GnG is an 8meg hucard. Splatterhouse is not (it's 4meg IIRC). Splatterhouse was an awesome port for the time. Nothing was ever arcade perfect BITD. But relative to the 8bit era; the Genesis, SNES, Turbo arcade ports were close enough conversions.



soop

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Re: Splatterhouse
« Reply #16 on: May 23, 2011, 01:02:47 AM »
When did splatterhouse come out?  I don't think there's any question that the PC Engine is capable of better - more colours, more animation, even neater graphics.  Not having played the Arcade game in about 20 years I can't draw conclusions between the two, but I'd say "could have done better".

Tatsujin

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Re: Splatterhouse
« Reply #17 on: May 23, 2011, 01:26:21 AM »
When did splatterhouse come out?  I don't think there's any question that the PC Engine is capable of better - more colours, more animation, even neater graphics. 

 
http://www.pcedaisakusen.net/2/28/248/1/Splatterhouse-jp.htm

And sure the PCE could have done better than that in like 1990. Nevertheless as I already said, it's still a great port.
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awack

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Re: Splatterhouse
« Reply #18 on: May 23, 2011, 07:55:57 AM »
Like Bonkuts said, its only 4 megs, for a game with multiple routes and quite large sprites, thats not allot to work with...remember, SplatterHouse 2 is 8 megs, it definitely doesn't seem twice the meg count to me.

What Splatterhouse does better than most back then, is physics, swinging and splattering a zombie against a wall,or feel the recoil of the shotgun as you blow an enemy to pieces, fire the shotgun while jumping and you will be forced back by the recoil...sadly, splatterhouse 2 losses most of this.


 

Arkhan

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Re: Splatterhouse
« Reply #19 on: May 23, 2011, 09:55:28 AM »
its not like the original was exactly a graphical powerhouse.  Comparing the two, its pretty damn good.  It was a clunky, kinda muddy arcade game with alot of gore and scary nonsense.

The PCE one doned good.  It could have done better, if Splatterhouse in the arcade was better to begin with.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Digi.k

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Re: Splatterhouse
« Reply #20 on: May 26, 2011, 07:58:48 AM »
I think this is my problem - I look at what happened with Ghouls and Ghosts, and yes, I know it's a Super Grafx game, but everything is so... right.
But I'm sure the PCE could have done better.

And I would like to add, that I kept playing it after I posted this topic, and I was quite impressed by the variation. I got to level 4, with the mirror images, and the cross surrounded by floating heads.  Whatever criticism you aim at the game, it's hardly unimaginative.

I always felt namco never pushed the pc engine like konami or other 3rd party supporters.. I would have loved for them to have released 6mb and higher HuCard's later on the pc engines lifespan.

The music for splatterhouse seems tinny and weak to some but the stereo separation is fantastic and the gameplay is pretty tight.

shubibiman

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Re: Splatterhouse
« Reply #21 on: May 26, 2011, 09:42:24 AM »
I always felt namco never pushed the pc engine like konami or other 3rd party supporters..

Not right : Namco was the first ever 3rd party supporter for the PCE with Konami releasing its first PCE game in 1991 (Gradius).
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nat

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Re: Splatterhouse
« Reply #22 on: May 26, 2011, 10:58:35 AM »
I think he meant "pushed" as in, "pushed the limitations of the system" not as in "supported the system."

geise

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Re: Splatterhouse
« Reply #23 on: May 26, 2011, 12:16:22 PM »
The question should be "Why do all the sequels suck with more to work with, when Splatterhouse PCE is such a good arcade port?"  :-k

Digi.k

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Re: Splatterhouse
« Reply #24 on: May 26, 2011, 11:00:17 PM »
I think he meant "pushed" as in, "pushed the limitations of the system" not as in "supported the system."

^__^ hai

Arkhan

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Re: Splatterhouse
« Reply #25 on: May 27, 2011, 04:35:21 AM »
I think he meant "pushed" as in, "pushed the limitations of the system" not as in "supported the system."

^__^ hai

SUP! HOW ARE YOU.

Im bored.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Splatterhouse
« Reply #26 on: May 27, 2011, 05:05:00 AM »
I think this is my problem - I look at what happened with Ghouls and Ghosts, and yes, I know it's a Super Grafx game, but everything is so... right.
But I'm sure the PCE could have done better.

And I would like to add, that I kept playing it after I posted this topic, and I was quite impressed by the variation. I got to level 4, with the mirror images, and the cross surrounded by floating heads.  Whatever criticism you aim at the game, it's hardly unimaginative.

I always felt namco never pushed the pc engine like konami or other 3rd party supporters.. I would have loved for them to have released 6mb and higher HuCard's later on the pc engines lifespan.

I concur. There are a couple Namco titles that are relatively impressive, but by and large their dev work on the PCE, and to an extent in the arcades as well, was rather blasé. The exceptions shine, but the rest just kinda mull around in "butt-average" territory.

And why the hell didn't we get the Rolling Thunder series on PCE? Seriously! Those were some awesome games and the PCE could have handled it quite well!
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Digi.k

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Re: Splatterhouse
« Reply #27 on: May 27, 2011, 05:13:06 AM »
SUP! HOW ARE YOU.

Im bored.


haha you are bored?? Go play your pc engine I know I am right now while waiting for the garlic bread to cook in the oven..


Arkhan

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Re: Splatterhouse
« Reply #28 on: May 27, 2011, 12:05:11 PM »
whatchu hookin yo PCE up to the TeeVee with?

I keep thinking about SGX on 55" TV and getting wood.  But I don't want to play Smears and Blurs, I want to play Ghouls and Ghosts
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: Splatterhouse
« Reply #29 on: May 27, 2011, 12:32:09 PM »
Playing classic 4:3 video games stretched to 16:9 is sacrilege.