Playing classic 4:3 video games stretched to 16:9 is sacrilege.
Good luck finding any good CRTs any longer. The older ones are usually abused and the newer ones, what few there are, are of low quality manufacture.
Sorry to hear that. Yeah, mine's nothing special; it's curved and one of the speakers no longer works so I have the audio going out to an old boom box which sounds better anyway... But it LOOKS better than if it was hooked up to my big-ole-tv that cost way more. I learned something that day.Anyway, sorry, apparently I've shifted the focus of this thread. We can pick it up in a new thread if you'd like to discuss further.
whatchu hookin yo PCE up to the TeeVee with?I keep thinking about SGX on 55" TV and getting wood. But I don't want to play Smears and Blurs, I want to play Ghouls and Ghosts
haha I'm used to the meshed effects and stretched images now.. It's just normal composite cables hooked up to a plasma tv
I could never get used to that. For me, a huge part of the allure of video games (16-bit era in particular) is the beautiful pixel artwork and the time the artists took for precision detail. They intended their art to look a certain way.Playing 4:3 games stretched to 16:9 on an LCD or plasma complete with artifacting and the whole 9 yards, in my opinion, is equivalent to removing every piece from an art museum and replacing them with TV screens simply showing an image of the piece of art. You can still see the paintings, right? They're just on an "up-to-date" screen, right? Wrong. The whole point is lost.
Quote from: Digi.k on May 27, 2011, 09:52:46 PMhaha I'm used to the meshed effects and stretched images now.. It's just normal composite cables hooked up to a plasma tv I could never get used to that. For me, a huge part of the allure of video games (16-bit era in particular) is the beautiful pixel artwork and the time the artists took for precision detail. They intended their art to look a certain way.
Quote from: nat on May 28, 2011, 06:55:49 AMQuote from: Digi.k on May 27, 2011, 09:52:46 PMhaha I'm used to the meshed effects and stretched images now.. It's just normal composite cables hooked up to a plasma tv I could never get used to that. For me, a huge part of the allure of video games (16-bit era in particular) is the beautiful pixel artwork and the time the artists took for precision detail. They intended their art to look a certain way.Well, they didn't intend it to be stretched to 16x9, but they DID intend it to be smoothed and blurred via analog connection to the TV. That was the standard back then. They didn't intend them to be pixel clear via RGB signal or like you see things on an emulator. They rely on the blurring of a CRT display and analog signal to help smooth the colors and jaggy edges. It's a balance. You want the colors and lines and details to be clear, but you want some natural analog/CRT smoothing to help balance the image. If pixel art for games was designed, at the time, without this kind of effect in mind it was out of foolishness, because 95-99% of gamers were going to be getting those effects. You design for the 95%, not the 5%.
Well, they didn't intend it to be stretched to 16x9, but they DID intend it to be smoothed and blurred via analog connection to the TV. That was the standard back then. They didn't intend them to be pixel clear via RGB signal or like you see things on an emulator. They rely on the blurring of a CRT display and analog signal to help smooth the colors and jaggy edges. It's a balance. You want the colors and lines and details to be clear, but you want some natural analog/CRT smoothing to help balance the image. If pixel art for games was designed, at the time, without this kind of effect in mind it was out of foolishness, because 95-99% of gamers were going to be getting those effects. You design for the 95%, not the 5%.
I rather just make full use of the screen. When i change the aspect ratio to 4:3 the side bits just seem empty.