Author Topic: are the Bit wars dead.  (Read 1140 times)

_joshuaTurbo

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Re: are the Bit wars dead.
« Reply #15 on: May 26, 2011, 09:09:10 AM »
Oh no you cant play a crappy football game online, DANG.


CRAPPY FOTTBALL GAME!?!?!?!?!?! YOU NO THAT NLF 2K WAS TEH GRATEST FOTTBALL GAME EVUR IN TEH HISTORY OF VIDO GAMS!!!  DONT' U!?  KNOW OF CORSE U WOULDN'T, YOUR TOOO BIZY PLAYGNI YOUR RETORDED NIS ROLPAYING GAMEZ!

LUK I FOUND A PICTURE OF AKRAN-


ISTN HE THE BIGEST FAGGIT OR WHIT?
You're right.  lets add in Folklore, the NIS/Atlus RPGs, Time Crisis 4, Catherine, Heavenly Sword, GOW, and some other stuff

Alright, fine perhaps I have lots to try before I write off the PS3 as worthless.  :)
Whats the 360 exclusives that really make it so great?

None.  This isn't like the 16-bit wars where Genesis games were Genesis games, SNES games were SNES games, and Turbo games were f*cking awesome TURBOB games.  Exclusive games actually mattered then.

What we have now are two systems that both suck, and are nearly identical in the amount of suck that they are! 

Oh, and the Wii.

Black Tiger

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Re: are the Bit wars dead.
« Reply #16 on: May 26, 2011, 10:52:17 AM »
The pcengine is only a fake 16bit. Nec knew this and lied to consumers to trick them into buying crappy nes games. The pcengine cant do parallax because its not real 16bits. The games have nes sound and Nec had to release a bios upgrade in a cdrom just to try to compete. But it couldnt because the cpu was still the exact same one the nes has and thats why the pcengine was in last place. If the pcengine was 16bits it would have alien soldier and pilot wings. I played deep blue and golden axe and the mode 7 wasnt as good as on snes.
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Arkhan

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Re: are the Bit wars dead.
« Reply #17 on: May 26, 2011, 12:16:03 PM »
The pcengine is only a fake 16bit. Nec knew this and lied to consumers to trick them into buying crappy nes games. The pcengine cant do parallax because its not real 16bits. The games have nes sound and Nec had to release a bios upgrade in a cdrom just to try to compete. But it couldnt because the cpu was still the exact same one the nes has and thats why the pcengine was in last place. If the pcengine was 16bits it would have alien soldier and pilot wings. I played deep blue and golden axe and the mode 7 wasnt as good as on snes.

QFT
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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TurboExpressFan

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Re: are the Bit wars dead.
« Reply #18 on: May 26, 2011, 12:36:19 PM »
The pcengine is only a fake 16bit. Nec knew this and lied to consumers to trick them into buying crappy nes games. The pcengine cant do parallax because its not real 16bits. The games have nes sound and Nec had to release a bios upgrade in a cdrom just to try to compete. But it couldnt because the cpu was still the exact same one the nes has and thats why the pcengine was in last place. If the pcengine was 16bits it would have alien soldier and pilot wings. I played deep blue and golden axe and the mode 7 wasnt as good as on snes.

well then I guess modern consoles are still 32-64 bit then if you only go by the CPU. Modern systems the CPU is not the most important anymore, it is the GPU that matters, just like the PC engine with its 16-bit GPU. Also the CPU's are not the same the PC engine's is over twice as fast as the NES, it has one of the fastest 8-bit CPU's actually. That is like saying a Atari Jaguar is not 64 bit just because the N64 could do textures, it was simple an older simplirer version of 64 bit compared to the N64. The SNES was 4 years newer then the PC engine so of course it had some new tricks and advancments compared to the PC engine, that's like saying the Atari 2600 was not 8-bit just because the NES could do more things.

TurboExpressFan

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Re: are the Bit wars dead.
« Reply #19 on: May 26, 2011, 12:39:56 PM »
Oh no you cant play a crappy football game online, DANG.


CRAPPY FOTTBALL GAME!?!?!?!?!?! YOU NO THAT NLF 2K WAS TEH GRATEST FOTTBALL GAME EVUR IN TEH HISTORY OF VIDO GAMS!!!  DONT' U!?  KNOW OF CORSE U WOULDN'T, YOUR TOOO BIZY PLAYGNI YOUR RETORDED NIS ROLPAYING GAMEZ!

LUK I FOUND A PICTURE OF AKRAN-


ISTN HE THE BIGEST FAGGIT OR WHIT?
You're right.  lets add in Folklore, the NIS/Atlus RPGs, Time Crisis 4, Catherine, Heavenly Sword, GOW, and some other stuff

Alright, fine perhaps I have lots to try before I write off the PS3 as worthless.  :)
Whats the 360 exclusives that really make it so great?

None.  This isn't like the 16-bit wars where Genesis games were Genesis games, SNES games were SNES games, and Turbo games were f*cking awesome TURBOB games.  Exclusive games actually mattered then.

What we have now are two systems that both suck, and are nearly identical in the amount of suck that they are! 

Oh, and the Wii.


I agree, NFL 2K series was awesome. Why do you EA paid for the exclusive right for the NFL teams, they were scarred when Sega said they would release a better football series for cheaper. That also happened to be selling better and catching up to Madden which they charged 60 bucks for every year when the updates are usually so small they could just update the previous game with DLC and charge people less.

Arkhan

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Re: are the Bit wars dead.
« Reply #20 on: May 26, 2011, 12:46:40 PM »
The pcengine is only a fake 16bit. Nec knew this and lied to consumers to trick them into buying crappy nes games. The pcengine cant do parallax because its not real 16bits. The games have nes sound and Nec had to release a bios upgrade in a cdrom just to try to compete. But it couldnt because the cpu was still the exact same one the nes has and thats why the pcengine was in last place. If the pcengine was 16bits it would have alien soldier and pilot wings. I played deep blue and golden axe and the mode 7 wasnt as good as on snes.


well then I guess modern consoles are still 32-64 bit then if you only go by the CPU. Modern systems the CPU is not the most important anymore, it is the GPU that matters, just like the PC engine with its 16-bit GPU. Also the CPU's are not the same the PC engine's is over twice as fast as the NES, it has one of the fastest 8-bit CPU's actually. That is like saying a Atari Jaguar is not 64 bit just because the N64 could do textures, it was simple an older simplirer version of 64 bit compared to the N64. The SNES was 4 years newer then the PC engine so of course it had some new tricks and advancments compared to the PC engine, that's like saying the Atari 2600 was not 8-bit just because the NES could do more things.


[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: are the Bit wars dead.
« Reply #21 on: May 26, 2011, 12:58:10 PM »
The pcengine is only a fake 16bit. Nec knew this and lied to consumers to trick them into buying crappy nes games. The pcengine cant do parallax because its not real 16bits. The games have nes sound and Nec had to release a bios upgrade in a cdrom just to try to compete. But it couldnt because the cpu was still the exact same one the nes has and thats why the pcengine was in last place. If the pcengine was 16bits it would have alien soldier and pilot wings. I played deep blue and golden axe and the mode 7 wasnt as good as on snes.

well then I guess modern consoles are still 32-64 bit then if you only go by the CPU. Modern systems the CPU is not the most important anymore, it is the GPU that matters, just like the PC engine with its 16-bit GPU. Also the CPU's are not the same the PC engine's is over twice as fast as the NES, it has one of the fastest 8-bit CPU's actually. That is like saying a Atari Jaguar is not 64 bit just because the N64 could do textures, it was simple an older simplirer version of 64 bit compared to the N64. The SNES was 4 years newer then the PC engine so of course it had some new tricks and advancments compared to the PC engine, that's like saying the Atari 2600 was not 8-bit just because the NES could do more things.

The intellivision is a true 16bit console and came out 10 years before genesis and turbograhpics. If Sega and Nec wanted to sell good systems they should have made them 64bits. 16bits was old news and we already got ripped off by going backwards with 8bit segas and nintendoes. They dont care cause they think people will buy anything and their right. At least nintendo made the snes 3D with cgi and transpancies and real musics. genesis is like nes with more scrolls and fart sounds. turbografiks is like bad nes games. If tg16 was 16bit, it wouldnt make you buy addons for 2 players or video upgrades. nes had builtin video. Huchips dont even save games. How are you supposed to bring your saved games to friends house? You cant, thats how.
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vestcoat

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Re: are the Bit wars dead.
« Reply #22 on: May 26, 2011, 01:11:08 PM »
The pcengine is only a fake 16bit. Nec knew this and lied to consumers to trick them into buying crappy nes games. The pcengine cant do parallax because its not real 16bits. The games have nes sound and Nec had to release a bios upgrade in a cdrom just to try to compete. But it couldnt because the cpu was still the exact same one the nes has and thats why the pcengine was in last place. If the pcengine was 16bits it would have alien soldier and pilot wings. I played deep blue and golden axe and the mode 7 wasnt as good as on snes.
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blueraven

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Re: are the Bit wars dead.
« Reply #23 on: May 26, 2011, 01:37:52 PM »
 :lol: :lol: :lol: :lol:
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
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TurboExpressFan

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Re: are the Bit wars dead.
« Reply #24 on: May 26, 2011, 01:39:57 PM »
The pcengine is only a fake 16bit. Nec knew this and lied to consumers to trick them into buying crappy nes games. The pcengine cant do parallax because its not real 16bits. The games have nes sound and Nec had to release a bios upgrade in a cdrom just to try to compete. But it couldnt because the cpu was still the exact same one the nes has and thats why the pcengine was in last place. If the pcengine was 16bits it would have alien soldier and pilot wings. I played deep blue and golden axe and the mode 7 wasnt as good as on snes.


well then I guess modern consoles are still 32-64 bit then if you only go by the CPU. Modern systems the CPU is not the most important anymore, it is the GPU that matters, just like the PC engine with its 16-bit GPU. Also the CPU's are not the same the PC engine's is over twice as fast as the NES, it has one of the fastest 8-bit CPU's actually. That is like saying a Atari Jaguar is not 64 bit just because the N64 could do textures, it was simple an older simplirer version of 64 bit compared to the N64. The SNES was 4 years newer then the PC engine so of course it had some new tricks and advancments compared to the PC engine, that's like saying the Atari 2600 was not 8-bit just because the NES could do more things.





what do you mean by that?

Black Tiger

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Re: are the Bit wars dead.
« Reply #25 on: May 26, 2011, 02:18:06 PM »
I wasn't even really trolling. Everything I wrote I've heard from various people in this kind of discussion. I just brought it in before anyone else did as facts. That's why there's no point in trying to have a logical discussion with them. Anyone who sees a better PC Engine game and says that it's not in the same class as Genesis and SNES games cannot have their mind changed.

If scientists discovered tomorrow that the Genesis cpu was actually 4-bit and being aware of this fact changed the opinion of some people, as to the class of the console... then the measure of the games means nothing to them. All that matters is neat factoids that they come across that they can hold over another persons head to sound hardcore to themselves.
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Bonknuts

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Re: are the Bit wars dead.
« Reply #26 on: May 26, 2011, 03:02:48 PM »
All that matters is neat factoids that they come across that they can hold over another persons head to sound hardcore to themselves.

 And to re-instill the fact to their fragile egos that their childhood system  of choice was superior. So by extension, they are superior. I mean, going beyond just simple preferences/bias based on nostalgia. The comments I've seen about the TG compared to the SNES or Genesis are pretty retarded so they tend to stick out, but the larger major of bit war discussions, if you can call it that, nowadays about retro systems are actually just between the SNES and Genesis.



 Video game manufacture's advertisement divisions didn't create the 'bit war' terminology. They just borrowed it. It around much earlier than the '16bit' generation. The computer marketing divisions were using it for quite a while. Hell, the 'ST' in Atari ST stands for sixteen/thirtytwo. As in 16bit data bus, 32bit cpu. Yes, they were calling the original 68000 cpu a 32bit cpu. Why the hell didn't Sega pickup on that? Guess they shot themselves in the foot when the put '16bit' on the top of the original model console. At least in the computer scene, it made a little more sense (still highly dependent on the computer itself though).



Quote from: TurboExpressFan
Also the CPU's are not the same the PC engine's is over twice as fast as the NES
Why not tell it like it is. It's over four times as fast (it's exactly 4 times the clock speed, but the difference is more than just that). ;)


 I like to ask people who tout such bitness inferiority of the TG/PCE, what they think would actually be different if the NES had a 1.79mhz 68k 16bit cpu. By all accounts, it would be a 16bit system (the intellivision example usually doesn't work on them, since such people rarely have experience with systems pre NES). Then tell them that nothing about the video/sprites/colors/BGs or sound or music would change. Not a single thing. 7 times out of 10, they can't reconcile the fact and just revert to some stupid defensive mechanism (denial); "doesn't matter, TG/PCE isn't a true 16bit system. It has an 8bit cpu and you can't change that fact". Or something along those lines and probably more crudely put.

 The bit wars are still going strong today in the retro scene. They might have evolved a bit into other terms in the PSX/Saturn/N64 era, but it's pretty much still the same ball and chain there as well, in todays discussions.

 
 Putting aside all the examples of great games on the system for just a sec (yeah, I know that sounds crazy), it's probably true to say that the PCE/TG appeal is the 'underdog' system for most PCE fans. And/or its obscurity as whole (though usually a Japanese game thing), relatively speaking.
« Last Edit: May 26, 2011, 03:08:22 PM by Bonknuts »

Tatsujin

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Re: are the Bit wars dead.
« Reply #27 on: May 26, 2011, 04:54:59 PM »
Lol, we had a huge thread about bit-wars I the pce forum.
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SignOfZeta

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Re: are the Bit wars dead.
« Reply #28 on: May 26, 2011, 05:54:07 PM »
Most people don't even know how many "bits" any of the current gen systems are...I don't anyway, so I'm pretty sure the debate is dead.

It made a lot more sense when it directly effected the visuals. A 16-bit system can more easily handle a sprite with 16-bit color depth, a 16-bit audio chip can more easily handle 16-bit samples, but now...the processor bandwidth is massively beyond any reasonable depth of color. The human eye just can't see anything more defined than 24-bit color, and the current spec for DTS audio, which is WELL within the capabilities of any new system (license aside) is the best thing you're ever going to need.

Arkhan

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Re: are the Bit wars dead.
« Reply #29 on: May 26, 2011, 06:47:49 PM »
what do you mean by that?

Oh, BlackTiger was just repeating what morons have said in the past.  He wasn't actually serious with his statements, lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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