Author Topic: Yokai Dochuki - 妖怪道中記  (Read 903 times)

Digi.k

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Yokai Dochuki - 妖怪道中記
« on: June 15, 2011, 04:36:25 AM »
ooookay...  So lately I've been itching to play this game for a while (since I have great fondness for this game considering it practically sold me on the pc engine and was one of the first games I purchased alongside my spanking cute console back in 1987) so inserting the game into console behold.. I was greeted with a black screen.. :o

This only seems to happen with this particular title all the other hucards seem fine.. so thinking that this particular card has died (and trying this on another pc engine and still having no luck) .. I pop onto ebay and purchase another.



about 2 weeks have passed and a new copy arrives... pop it into the console and guess what? a black screen appears..  :(

Black screen of death ??


anyway.. while switching between the pc engine's and inserting the yokai game guess what.. upon powering up the title appears, "YAY! SUCCESS"!..


So I plug in my multi tap and to my shock.. the screen goes black... unplug the multi tap the screen re-appears.. so I try it with the single controller and hey presto it works..



What is with this title and having compatibility with this particular multi tap?? I can't try it with any other since this is the only "tap" I have. Yokai Dochuki seems to be the ONLY game that has issues with a multi tap (I tried it with other early Namco games world court tennis, galaga 88, dragon spirit which all seem to run fine)so beware folks...

this is a NO! NO! for Yokai D!!



End of rant.. Back to the monster's path
« Last Edit: June 15, 2011, 04:55:33 AM by Digi.k »

apachacha

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Re: Yokai Dochuki - 妖怪道中記
« Reply #1 on: June 15, 2011, 05:39:38 AM »
That's kinda odd.

As for the game: I have never been able to get through the level with the three bosses, except for the first the other two always kill me.

Tatsujin

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Re: Yokai Dochuki - 妖怪道中記
« Reply #2 on: June 15, 2011, 05:43:48 AM »
This tab looks approx. 93% new!
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Arkhan

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Re: Yokai Dochuki - 妖怪道中記
« Reply #3 on: June 15, 2011, 06:31:09 AM »
what happens if you fire the game up with NOTHING plugged in ? :D

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mednafen

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Re: Yokai Dochuki - 妖怪道中記
« Reply #4 on: June 15, 2011, 06:54:03 AM »
Youkai Douchuuki has a near-fatal(it's a wonder it works at all) bug in its startup code; it JSRs before setting the MPR for 0x2000-0x3FFF to 0xF8, sets the MPR to 0xF8, and then RTS's to who-knows-where on the real system, presumably executing a BRK sooner or later which calls the startup code again(the vectors used for reset and BRK contain the same addresses in the game) with the 0x2000-0x3FFF MPR valid this time.
« Last Edit: June 15, 2011, 06:57:52 AM by Mednafen »

roflmao

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Re: Yokai Dochuki - 妖怪道中記
« Reply #5 on: June 15, 2011, 07:11:20 AM »
Gesundheit.
:D

Keranu

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Re: Yokai Dochuki - 妖怪道中記
« Reply #6 on: June 15, 2011, 08:21:17 AM »
this is a NO! NO! for Yokai D!!
Yokai D... that'd make for a cool screen name. (:
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apachacha

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Re: Yokai Dochuki - 妖怪道中記
« Reply #7 on: June 15, 2011, 09:27:04 AM »
Youkai Douchuuki has a near-fatal(it's a wonder it works at all) bug in its startup code; it JSRs before setting the MPR for 0x2000-0x3FFF to 0xF8, sets the MPR to 0xF8, and then RTS's to who-knows-where on the real system, presumably executing a BRK sooner or later which calls the startup code again(the vectors used for reset and BRK contain the same addresses in the game) with the 0x2000-0x3FFF MPR valid this time.

I officialy understoon absolutely nothing.

Arkhan

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Re: Yokai Dochuki - 妖怪道中記
« Reply #8 on: June 15, 2011, 09:52:43 AM »
Youkai Douchuuki has a near-fatal(it's a wonder it works at all) bug in its startup code; it JSRs before setting the MPR for 0x2000-0x3FFF to 0xF8, sets the MPR to 0xF8, and then RTS's to who-knows-where on the real system, presumably executing a BRK sooner or later which calls the startup code again(the vectors used for reset and BRK contain the same addresses in the game) with the 0x2000-0x3FFF MPR valid this time.

*facepalm*  I loled.  Thats pretty great.


in lamens terms:

They went full retard.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: Yokai Dochuki - 妖怪道中記
« Reply #9 on: June 15, 2011, 01:02:12 PM »
Youkai Douchuuki has a near-fatal(it's a wonder it works at all) bug in its startup code; it JSRs before setting the MPR for 0x2000-0x3FFF to 0xF8, sets the MPR to 0xF8, and then RTS's to who-knows-where on the real system, presumably executing a BRK sooner or later which calls the startup code again(the vectors used for reset and BRK contain the same addresses in the game) with the 0x2000-0x3FFF MPR valid this time.

Nice to know there's a technical explanation for this, not that I understand anything you said.

I currently own three copies of the game because I thought I got a bunk copy two times in a row, before I figured out all three work on my GT, just not my SuperGrafx or Duo.

What a f*cking joke.

Bernie

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Re: Yokai Dochuki - 妖怪道中記
« Reply #10 on: June 15, 2011, 01:11:31 PM »
I wonder why if thats the reason mine wont start from time to time..  I thought I just had a bad/dirty copy.  Weird.

Arkhan

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Re: Yokai Dochuki - 妖怪道中記
« Reply #11 on: June 15, 2011, 03:02:29 PM »
Youkai Douchuuki has a near-fatal(it's a wonder it works at all) bug in its startup code; it JSRs before setting the MPR for 0x2000-0x3FFF to 0xF8, sets the MPR to 0xF8, and then RTS's to who-knows-where on the real system, presumably executing a BRK sooner or later which calls the startup code again(the vectors used for reset and BRK contain the same addresses in the game) with the 0x2000-0x3FFF MPR valid this time.

Nice to know there's a technical explanation for this, not that I understand anything you said.

I currently own three copies of the game because I thought I got a bunk copy two times in a row, before I figured out all three work on my GT, just not my SuperGrafx or Duo.

What a f*cking joke.

hmm my single copy works on my duo-r.

this raises an interesting thought.

I got it for free.  I also got Street Fighter 2 for free.

I got them both from FallingJunk.

SF2 didn't even work.  "It was free, oh well" was my thought.

Yokai worked fine.  I wonder if it didn't work for them and so Alex went HEY LETS GIVE OUT THESE BROKEN GAMES TO LOOK COOL.

COLLECTORS DONT PLAY THIS CRAP. NOONE WILL KNOW.

END RESULT?

BEST YEAR EVARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR *echo*


lol

I just tested it out in my supergrafx and it doesnt work.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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turbogrfxfan

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Re: Yokai Dochuki - ?????
« Reply #12 on: June 15, 2011, 03:08:31 PM »
Is it even a good game?
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Tatsujin

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Re: Yokai Dochuki - 妖怪道中記
« Reply #13 on: June 15, 2011, 03:39:17 PM »
Is it even a good game?

I consider it a good game and a good arcade port cosidering its release date (early '88). But nothign that will blow you out of your socks. It is also one of those games you either love or hate. it is also quite a tuffey.
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hoobs88

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Re: Yokai Dochuki - 妖怪道中記
« Reply #14 on: June 15, 2011, 04:01:48 PM »
I have never had any problems with mine. It does seem to be the most common game for the PCE. Every game lot has a copy and there are tons of loosies going around. Must have been Japan's equivalent of Keith Courage.
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