Right now its rocking default res, but I *might* crank it up. I haven't decided. Right now its pretty nice looking.
Did you have an idea of what to put there for this skewed perspective stuff? Cause I sure don't. I blow at art/concepts involving it for the most part
It's impossible to do with huc scroll function ..
You must use an hsync interrupt to make that ..
Thats why I wont be using much of the HuC stuff probably. Though you can just go in and modify HuCs functions. Its not like we havent done that crap before, lol.
And i think that this defender demo was make speedly to show something at CCAG ..
Some sprites problems can be resolved simply by arranging graphics datas on screen IMO.
No they can't. Its not as simple as you think.
You realize this is an empty demo. This is just the background/scenery... even if you arrange it optimally for what is on screen now, once you introduce a full amount of enemies that shoot at you, you will have issues again. There can be a pretty fair amount of things on screen in defender style games.
Its going to involve a bit more planning/rethinking of some things, and probably some trickery and magic.
Please get the terms right. There is NO RAM on the board. It is all ROM.
whoops, thats what I get for playing MMOs and forums at the same time, lol.
I meant ROM
. Ive pulled enough of those out of carts and stuff to know what they are called, haha. Man, tons of RAM would make no sense as far as putting a big game on there. lol
"THERES THE GAME!" *turns off the console* *turns it back on* CRAP WHERED THE GAME GO! o_O
and yeah in theory you can definitely have as much as you want (even says so in the docs!). but you have to make sure you have the card designed to handle a massive amount of ROM. You can't just shove a huge rom chip in place of a tiny one and have it automagically fall into place.
Maybe one day, but for now, keeping it simple, effective, and working is the goal.
If we can't even reproduce the most basic of hucards realistically, there is zero point in planning for balls to the wall SF2 or larger sized cards. We'd be shooting ourselves in the feet/faces for attempting it!